A Fun Time in Ransei
Day 31 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/24/2024 - Last Updated: 09/20/2024 - Ransei (from Pokmon conquest)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
thiskid258
No day-to-day abilities.
12:20:42
6400
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 3850 / 32400 ] Hyper Upgrade [ 3850 / 64800 ]
UnderTheBus
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
25:20:11
11400
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 37800 / 37800 ] Max Blast [ 75600 / 75600 ]
Siege Tortoise
No day-to-day abilities.
29:20:10
1400
  • 0
    Units in vision only
  • 0
  • 0
SUPER
icedfish
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
24:12:39
9200
  • 0
    Units in vision only
  • 0
  • 0
Lightning Drive [ 37800 / 37800 ] Lightning Strike [ 76200 / 113400 ]
The Gungeon master…
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
25:03:13
800
  • 0
    Units in vision only
  • 0
  • 0
Lightning Drive [ 43200 / 43200 ] Lightning Strike [ 88200 / 129600 ]
darryl_watson
No day-to-day abilities.
14:01:24
6400
  • 0
    Units in vision only
  • 0
  • 0
Sideslip [ 18000 / 18000 ] Sidewinder [ 45000 / 45000 ]
MXImuse
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
34:07:03
2100
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Burningman
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
21:09:48
4200
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 8300 / 32400 ] Victory March [ 8300 / 86400 ]
fonzooy
Units repair +1 additional HP (note: liable for costs).
03:12:19
6000
  • 0
    Units in vision only
  • 0
  • 0
Lucky Lass [ 27000 / 27000 ] Covering Fire [ 38950 / 54000 ]
Briarios
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14:18:56
4600
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 56400 / 72000 ]
Skipeemcgee
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
05:10:24
6000
  • 0
    Units in vision only
  • 0
  • 0
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Az1mute
No day-to-day abilities.
32:03:34
4100
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 2250 / 48600 ] Hyper Upgrade [ 2250 / 97200 ]
tallfeet
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14:01:09
5000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 56800 / 72000 ]
timeforqilin
Units repair +1 additional HP (note: liable for costs).
02:02:18
8700
  • 0
    Units in vision only
  • 0
  • 0
Lucky Lass [ 15550 / 43200 ] Covering Fire [ 15550 / 86400 ]
DestoryerCarbine
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
08:00:00
4000
  • 0
    Units in vision only
  • 0
  • 0
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
sametaki
No day-to-day abilities.
00:00:00
4800
  • 0
    Units in vision only
  • 0
  • 0
Sideslip [ 18000 / 18000 ] Sidewinder [ 18100 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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