NOOT NOOT
Day 16 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/24/2024 - Last Updated: 05/07/2024 - [Zombies] Fallen Fortress
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
quacktagon
Luck on attacks is -9% to +24%.
00:00:00
9300
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Brute Force [ 32400 / 32400 ] Barbaric Blow [ 59800 / 64800 ]
maomao10694
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
11:20:02
9500
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    Units in vision only
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Player team
Urban Blight [ 16350 / 27000 ] High Society [ 16350 / 54000 ]
FlamingThunder
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
10:00:13
7000
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    Units in vision only
  • 0
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Player team
Urban Blight [ 27000 / 27000 ] High Society [ 35350 / 54000 ]
Witheron
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
04:08:51
12000
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    Units in vision only
  • 0
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    0/?
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Player team
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Deathraven13
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
20:20:17
742000
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Copter Command [ 23800 / 32400 ] Airborne Assault [ 23800 / 97200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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