TEST 15 VS 1
Day 12 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/26/2024 - Last Updated: 06/03/2024 - The Orange Star Siege
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
CliveGlitch
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
12:05:35
172000
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    Units in vision only
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Player team
SUPER
GildedRose
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
10:12:47
12000
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    Units in vision only
  • 0
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Player team
Lightning Drive [ 26000 / 27000 ] Lightning Strike [ 26000 / 81000 ]
Benchwarmer
Luck on attacks is +0 to +19%.
10:13:28
12000
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    Units in vision only
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Player team
Lucky Star [ 27000 / 27000 ] Lady Luck [ 27000 / 54000 ]
TendouAris
Units cost +20% more to build, but gain +30% attack and defense.
02:15:33
2000
  • 0
    Units in vision only
  • 0
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Player team
Morale Boost [ 6000 / 36000 ] Samurai Spirit [ 6000 / 63000 ]
CaptainBaron
No day-to-day abilities.
11:11:55
12000
  • 0
    Units in vision only
  • 0
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Player team
POWER
MastaJiggyWiggy
Units cost +20% more to build, but gain +30% attack and defense.
07:05:55
9000
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    Units in vision only
  • 0
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Player team
Morale Boost [ 31200 / 36000 ] Samurai Spirit [ 31200 / 63000 ]
Ardian084
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
07:20:36
12000
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    Units in vision only
  • 0
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Player team
Turbo Charge [ 27000 / 27000 ] Overdrive [ 36000 / 54000 ]
JTirador
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
02:00:00
1000
  • 0
    Units in vision only
  • 0
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Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
melly
Units gain +10% attack and +10% defense.
07:22:25
12000
  • 0
    Units in vision only
  • 0
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Player team
None [ 20000 / 90000 ] Ex Machina [ 20000 / 90000 ]
Cing
Units cost +20% more to build, but gain +30% attack and defense.
07:13:12
8000
  • 0
    Units in vision only
  • 0
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Player team
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 56400 / 63000 ]
Luu
No day-to-day abilities.
03:22:15
6000
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    Units in vision only
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Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Zarlrack
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
03:23:36
12000
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    Units in vision only
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Player team
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
WooperInATank
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
03:10:20
9000
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    Units in vision only
  • 0
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Player team
Lightning Drive [ 10000 / 27000 ] Lightning Strike [ 10000 / 81000 ]
Myriddin
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:04:19
36000
  • 0
    Units in vision only
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Player team
Double Time [ 20000 / 27000 ] Victory March [ 20000 / 72000 ]
spacefox64bit
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
02:00:00
4000
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Turbo Charge [ 5000 / 27000 ] Overdrive [ 5000 / 54000 ]
Floortje
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
00:00:00
150000
  • 0
    Units in vision only
  • 0
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Player team
Lightning Drive [ 1000 / 27000 ] Lightning Strike [ 1000 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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