Chi 3v3
Day 19 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/29/2024 - Last Updated: 05/22/2024 - 3 VS 3 (left VS right)
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Ballsohard
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
23:02:30
14800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Copter Command [ 8995 / 32400 ] Airborne Assault [ 8995 / 97200 ]
Lancerloo
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
12960
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Morale Boost [ 26320 / 43200 ] Samurai Spirit [ 26320 / 75600 ]
Wanderlvst
Units cost is reduced to 90% (10% cheaper).
20:02:06
7360
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Barter [ 16500 / 37800 ] Merchant Union [ 16500 / 63000 ]
Constellation
Units gain +10% attack.
18:14:19
8000
  • 0
    Units in vision only
  • 0
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    0/?
    0/?
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Player team
Black Wave [ 14115 / 63000 ] Black Storm [ 14115 / 113400 ]
Kingahfa
Units gain +10% attack and +10% defense.
23:00:57
12600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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    0/?
    0/?
Player team
None [ 0 / 108000 ] Ex Machina [ 0 / 108000 ]
Mockingwhale
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
23:21:04
10900
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 52585 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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