Seoul
Day 56 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/29/2024 - Last Updated: 10/26/2024 - Seoul
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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BJ Dart
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
51:09:56
81650
  • 0
    Units in vision only
  • 0
  • 0
POWER
Jamesxl
Units cost +20% more to build, but gain +30% attack and defense.
35:04:15
87600
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 79200 ] Samurai Spirit [ 0 / 138600 ]
MadeInHeaven
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
18:13:49
20800
  • 0
    Units in vision only
  • 0
  • 0
POWER
YungGooguy
Units gain +10% attack.
06:05:10
32800
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 13270 / 45000 ] Black Storm [ 13270 / 81000 ]
Yubiers
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
07:00:20
11000
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 18000 / 18000 ] Airborne Assault [ 43550 / 54000 ]
Tex227
Units cost is reduced to 90% (10% cheaper).
01:04:08
22600
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 10560 / 27000 ] Merchant Union [ 10560 / 45000 ]
Da Neon Tan1k
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
08:00:00
5000
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
melly
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
44:13:00
1000
  • 0
    Units in vision only
  • 0
  • 0
Tsunami [ 75850 / 100800 ] Typhoon [ 75850 / 176400 ]
FullMetalJaguar
Units cost is reduced to 90% (10% cheaper).
15:21:37
65060
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 45000 ]
Az1mute
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
368500
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 54000 / 54000 ] Airborne Assault [ 162000 / 162000 ]
Paragon1
Units cost is reduced to 90% (10% cheaper).
07:11:20
60790
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 37800 / 37800 ] Merchant Union [ 54440 / 63000 ]
Garfogular
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
14:00:54
20550
  • 0
    Units in vision only
  • 0
  • 0
POWER
XtremeWiped
Units gain +10% attack.
19:05:29
1900
  • 0
    Units in vision only
  • 0
  • 0
POWER
Ironbasilisk
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
17:03:03
35840
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 15310 / 18000 ] Power of Money [ 15310 / 54000 ]
zmbfdtrtl
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
08:04:42
32100
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 0 / 32400 ] Max Blast [ 0 / 64800 ]
Jacks
Units cost is reduced to 90% (10% cheaper).
07:18:59
66210
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 32400 / 32400 ] Merchant Union [ 32640 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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