Day 33 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/01/2024 - Last Updated: 10/17/2024 - R.A.M wars around the world
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
DualStroke
Units repair +1 additional HP (note: liable for costs). Units (even air units) gain +10% attack power on plains.
07:08:01
14600
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Player team
Lucky Lass [ 32400 / 32400 ] Covering Fire [ 43610 / 64800 ]
Beat Down [ 17430 / 32400 ] Block Rock [ 17430 / 64800 ]
Zaidborg
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
04:20:10
800
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Player team
Tsunami [ 36000 / 36000 ] Typhoon [ 45965 / 63000 ]
Turbo Charge [ 26020 / 27000 ] Overdrive [ 26020 / 54000 ]
Multifan
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
07:16:52
11000
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Player team
Lightning Drive [ 2000 / 27000 ] Lightning Strike [ 2000 / 81000 ]
Tsunami [ 1000 / 36000 ] Typhoon [ 1000 / 63000 ]
Briarios
Units cost +20% more to build, but gain +30% attack and defense. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
15:12:30
29680
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Player team
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
Tsunami [ 36000 / 36000 ] Typhoon [ 63000 / 63000 ]
Carapapa
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Luck on attacks is +0 to +19%.
02:22:46
15000
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Player team
Tsunami [ 36000 / 36000 ] Typhoon [ 54360 / 63000 ]
Lucky Star [ 27000 / 27000 ] Lady Luck [ 29430 / 54000 ]
killymm
Units cost +20% more to build, but gain +30% attack and defense. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
07:13:54
3960
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Player team
SUPER
Meteor Strike [ 51940 / 108000 ] Meteor Strike II [ 51940 / 180000 ]
LogisticalMenace
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
09:13:57
14000
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Player team
Snipe Attack [ 4840 / 27000 ] Super Snipe [ 4840 / 54000 ]
Meteor Strike [ 2420 / 54000 ] Meteor Strike II [ 2420 / 90000 ]
CaptainBaron
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
34:00:17
3650
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Player team
Tsunami [ 64800 / 64800 ] Typhoon [ 95180 / 113400 ]
Lightning Drive [ 37800 / 37800 ] Lightning Strike [ 68990 / 113400 ]
ArbitJ94
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
97636
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Player team
Gold Rush [ 39160 / 54000 ] Power of Money [ 39160 / 162000 ]
Urban Blight [ 53775 / 81000 ] High Society [ 53775 / 162000 ]
kyatgyi
Units cost +20% more to build, but gain +30% attack and defense. Units gain +10% attack.
08:17:14
13160
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Player team
Morale Boost [ 10570 / 36000 ] Samurai Spirit [ 10570 / 63000 ]
Black Wave [ 5285 / 45000 ] Black Storm [ 5285 / 81000 ]
Quality_Gamez
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. No day-to-day abilities.
08:00:41
59070
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Player team
Gold Rush [ 18000 / 18000 ] Power of Money [ 40395 / 54000 ]
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 32160 / 54000 ]
Rua222
Units cost +20% more to build, but gain +30% attack and defense. Units repair +1 additional HP (note: liable for costs).
02:21:26
21600
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Player team
Morale Boost [ 13040 / 36000 ] Samurai Spirit [ 13040 / 63000 ]
Lucky Lass [ 6520 / 27000 ] Covering Fire [ 6520 / 54000 ]
Discokoopa
No day-to-day abilities. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
34:08:06
3500
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Player team
Hyper Repair [ 54000 / 54000 ] Hyper Upgrade [ 108000 / 108000 ]
Terrain Tactics [ 44110 / 64800 ] Prime Tactics [ 44110 / 113400 ]
Ardian084
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units gain +10% attack.
09:23:51
29960
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Player team
Gold Rush [ 25200 / 25200 ] Power of Money [ 52120 / 75600 ]
Black Wave [ 54000 / 54000 ] Black Storm [ 58900 / 97200 ]
Faulty11
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
05:12:21
9800
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Player team
Enhanced Vision [ 19150 / 27000 ] Counter Break [ 19150 / 45000 ]
Urban Blight [ 9575 / 27000 ] High Society [ 9575 / 54000 ]
210000BF
No day-to-day abilities. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
08:09:58
20000
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Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 52530 / 54000 ]
Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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