Day 35 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/29/2024 - Last Updated: 10/18/2024 - Mech March (16p)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Vagabond
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
53:23:06
8000
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    Units in vision only
  • 0
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    0/?
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SUPER
Puddle
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
11:19:16
3000
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    Units in vision only
  • 0
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    0/?
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Turbo Charge [ 3000 / 27000 ] Overdrive [ 3000 / 54000 ]
Konton725
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
54:23:13
53400
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  • 0
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    0/?
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Turbo Charge [ 33400 / 37800 ] Overdrive [ 33400 / 75600 ]
Havetts93
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
53:20:59
3900
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    Units in vision only
  • 0
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    0/?
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POWER
HJMRT07
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
66:03:15
37000
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  • 0
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Turbo Charge [ 24000 / 27000 ] Overdrive [ 24000 / 54000 ]
Pinwheel
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
52:16:26
3400
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    Units in vision only
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Turbo Charge [ 32400 / 32400 ] Overdrive [ 37550 / 64800 ]
Rhizomatic
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
49:15:52
44000
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  • 0
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Turbo Charge [ 25750 / 32400 ] Overdrive [ 25750 / 64800 ]
Rishi is Here
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
34:08:50
4000
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    Units in vision only
  • 0
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    0/?
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Turbo Charge [ 27000 / 27000 ] Overdrive [ 39250 / 54000 ]
JTQWN
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
68:08:57
10000
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  • 0
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Turbo Charge [ 27000 / 27000 ] Overdrive [ 40000 / 54000 ]
Stealer
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
34:18:39
4000
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    Units in vision only
  • 0
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    0/?
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Turbo Charge [ 7400 / 27000 ] Overdrive [ 7400 / 54000 ]
dpsi
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
10:23:19
2000
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    Units in vision only
  • 0
  • 0
    0/?
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Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
Ratatoskr
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
00:00:00
121900
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Turbo Charge [ 27000 / 27000 ] Overdrive [ 36350 / 54000 ]
fluhfie
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
28:08:38
5700
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    Units in vision only
  • 0
  • 0
    0/?
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Turbo Charge [ 27000 / 27000 ] Overdrive [ 39250 / 54000 ]
soul4rent
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
65:00:22
0
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  • 0
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Turbo Charge [ 16100 / 37800 ] Overdrive [ 16100 / 75600 ]
The_Herbivorious
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
58:16:26
1000
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    Units in vision only
  • 0
  • 0
    0/?
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Turbo Charge [ 6000 / 32400 ] Overdrive [ 6000 / 64800 ]
refrostbyte
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
58:13:49
0
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  • 0
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Turbo Charge [ 32400 / 32400 ] Overdrive [ 34300 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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