Day 3 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/30/2024 - Last Updated: 05/11/2024 - ! Contant Concentration 7v1 v2
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
CaptainBaron
Unaffected by snow, but rain affects him the same as snow would for others. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
04:17:03
10000
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  • 255300
  • 17000
    0/?
    0/?
    0/?
    0/?
    0/?
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Player team
Blizzard [ 12160 / 27000 ] Winter Fury [ 12160 / 63000 ]
ssorgatem
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
04:17:00
2500
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  • 379700
  • 16000
    0/?
    0/?
    0/?
    0/?
    0/?
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    0/?
Player team
Tsunami [ 27000 / 36000 ] Typhoon [ 27000 / 63000 ]
Deutsch
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
02:19:01
10000
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  • 165800
  • 12000
    0/?
    0/?
    0/?
    0/?
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Player team
SUPER
HJMRT07
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
04:22:07
1800
  • 23
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  • 102400
  • 18700
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Market Crash [ 18000 / 18000 ] War Bonds [ 54000 / 54000 ]
Starduster
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
00:00:00
44400
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  • 984280
  • 47000
    0/?
    0/?
    0/?
    0/?
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Player team
Gold Rush [ 21600 / 21600 ] Power of Money [ 64800 / 64800 ]
Waffles
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Units cost is reduced to 90% (10% cheaper).
02:23:19
11500
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  • 188400
  • 16000
    0/?
    0/?
    0/?
    0/?
    0/?
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Player team
Tsunami [ 36000 / 36000 ] Typhoon [ 63000 / 63000 ]
SimplyRick
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
23:34:05
3000
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  • 212400
  • 18000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Tsunami [ 36000 / 36000 ] Typhoon [ 63000 / 63000 ]
M1ndC0mm4nd3r
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:32:49
10000
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  • 216500
  • 12000
    0/?
    0/?
    0/?
    0/?
    0/?
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Player team
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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