Day 33 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/30/2024 - Last Updated: 09/19/2024 - Seoul
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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mijo33
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
11:13:32
22000
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 2500 / 27000 ] Counter Break [ 2500 / 45000 ]
CaptainBaron
No day-to-day abilities.
33:07:56
10900
  • 0
    Units in vision only
  • 0
  • 0
POWER
Ghillieguy52
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
35:06:21
352900
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 10500 / 64800 ] Victory March [ 10500 / 172800 ]
Old Spice
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
15:17:41
30200
  • 0
    Units in vision only
  • 0
  • 0
Lightning Drive [ 24100 / 27000 ] Lightning Strike [ 24100 / 81000 ]
moonbug7
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
26:23:11
94200
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 79200 / 79200 ] Prime Tactics [ 138600 / 138600 ]
Bithault
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
00:00:00
575500
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 59400 / 64800 ] Max Blast [ 59400 / 129600 ]
einsama
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:08:06
56200
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 21500 / 37800 ] Victory March [ 21500 / 100800 ]
Joey.Buttafuoco
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
22:08:29
34000
  • 0
    Units in vision only
  • 0
  • 0
SUPER
RSTKnight
Luck on attacks is +0 to +19%.
11:06:37
47700
  • 0
    Units in vision only
  • 0
  • 0
Lucky Star [ 0 / 37800 ] Lady Luck [ 0 / 75600 ]
Chipstick
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
20:17:01
200
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 43200 / 43200 ] Counter Break [ 51650 / 72000 ]
Bluebeluga
Luck on attacks is +0 to +19%.
05:14:52
45900
  • 0
    Units in vision only
  • 0
  • 0
Lucky Star [ 9850 / 37800 ] Lady Luck [ 9850 / 75600 ]
Burningman
Luck on attacks is +0 to +19%.
15:13:09
15200
  • 0
    Units in vision only
  • 0
  • 0
Lucky Star [ 27000 / 27000 ] Lady Luck [ 54000 / 54000 ]
HAP
Luck on attacks is +0 to +19%.
15:17:57
22800
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Benchwarmer
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
18:02:15
24400
  • 0
    Units in vision only
  • 0
  • 0
Lightning Drive [ 8400 / 43200 ] Lightning Strike [ 8400 / 129600 ]
Varker
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
18:41:24
32400
  • 0
    Units in vision only
  • 0
  • 0
Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 47750 / 97200 ]
soupladle
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
22:00:46
102700
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 54000 ] Victory March [ 0 / 144000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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