8p Seoul
Day 26 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/06/2024 - Last Updated: 07/05/2024 - Seoul (8p)
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Toppps
Units cost +20% more to build, but gain +30% attack and defense.
16:09:55
224760
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Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 75600 / 75600 ]
mijo33
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
13:11:01
38000
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Copter Command [ 4790 / 18000 ] Airborne Assault [ 4790 / 54000 ]
Old Spice
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
21:23:42
89900
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Snipe Attack [ 32400 / 32400 ] Super Snipe [ 64800 / 64800 ]
Ironbasilisk
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
152500
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Snipe Attack [ 19040 / 59400 ] Super Snipe [ 19040 / 118800 ]
Myriddin
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
17:18:30
733840
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Gold Rush [ 0 / 21600 ] Power of Money [ 0 / 64800 ]
FlamingThunder
Units cost is reduced to 90% (10% cheaper).
24:17:24
63570
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SUPER
Jacks
Units cost is reduced to 90% (10% cheaper).
12:14:47
223610
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Barter [ 37800 / 37800 ] Merchant Union [ 63000 / 63000 ]
Mint_Swater
Units cost +20% more to build, but gain +30% attack and defense.
26:21:11
12480
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Morale Boost [ 79200 / 79200 ] Samurai Spirit [ 104850 / 138600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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