8p Seoul (T4 Fog)
Day 24 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/06/2024 - Last Updated: 06/15/2024 - Seoul (8p)
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Mint_Swater
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
27:13:53
800
  • 0
    Units in vision only
  • 0
  • 0
SUPER
mijo33
Units (even air units) gain +10% attack power on roads.
11:08:26
24000
  • 0
    Units in vision only
  • 0
  • 0
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 45000 ]
wombie
Units (even air units) gain +10% attack power on roads.
00:00:00
224200
  • 0
    Units in vision only
  • 0
  • 0
Forced March [ 24450 / 54000 ] Trail of Woe [ 24450 / 90000 ]
Jacks
No day-to-day abilities.
12:07:03
47800
  • 0
    Units in vision only
  • 0
  • 0
Sideslip [ 18000 / 18000 ] Sidewinder [ 44900 / 45000 ]
AverageSturmEnjoye…
Luck on attacks is -14% to +29%.
13:14:21
73800
  • 0
    Units in vision only
  • 0
  • 0
Overclock [ 26150 / 27000 ] System Crash [ 26150 / 63000 ]
FlamingThunder
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
15:00:34
36100
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 26850 / 27000 ] Counter Break [ 26850 / 45000 ]
Merzel
Units (even air units) gain +10% attack power on roads.
15:00:11
107900
  • 0
    Units in vision only
  • 0
  • 0
Forced March [ 32400 / 32400 ] Trail of Woe [ 54000 / 54000 ]
Ironbasilisk
Units gain +30% attack, but lose -20% defense.
25:11:43
99800
  • 0
    Units in vision only
  • 0
  • 0
Knuckleduster [ 0 / 59400 ] Haymaker [ 0 / 118800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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