Unlikely allies
Day 12 - Boot: 00d 00h 00m - AET:
Game Started: 11/05/2009 - Last Updated: 01/19/2010 - Another World
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
kindlespark
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
13200
  • 0
  • 0
  • 0
Player team
Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
manga_fanatic
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
29800
  • 0
  • 0
  • 0
Player team
Market Crash [ 21965 / 27000 ] War Bonds [ 21965 / 81000 ]
b17g
No day-to-day abilities.
8000
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Tequila
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
30000
  • 0
  • 0
  • 0
Player team
Copter Command [ 13340 / 27000 ] Airborne Assault [ 13340 / 81000 ]
Tyreich
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
61200
  • 0
  • 0
  • 0
Player team
Meteor Strike [ 10175 / 27000 ] Meteor Strike II [ 10175 / 81000 ]
Falconewing
Units cost is reduced to 90% (10% cheaper).
10200
  • 0
  • 0
  • 0
Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
SirCliffordDigby
Luck on attacks is +0 to +19%.
20000
  • 0
  • 0
  • 0
Player team
Lucky Star [ 6745 / 27000 ] Lady Luck [ 6745 / 81000 ]
Dr.Gonzo456
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
21600
  • 0
  • 0
  • 0
Player team
Copter Command [ 16795 / 27000 ] Airborne Assault [ 16795 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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