king of the hill
Day 29 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/12/2024 - Last Updated: 10/09/2024 - 8p Global League World Immigration
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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quacktagon
Units cost +20% more to build, but gain +30% attack and defense.
04:21:04
35000
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Morale Boost [ 0 / 43200 ] Samurai Spirit [ 0 / 75600 ]
AceVanCleef
Units cost +20% more to build, but gain +30% attack and defense.
05:00:37
169960
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SUPER
Emblen
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
05:06:47
1928975
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Gold Rush [ 51030 / 54000 ] Power of Money [ 51030 / 162000 ]
rev_at_war
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
328000
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Snipe Attack [ 43200 / 43200 ] Super Snipe [ 86400 / 86400 ]
Kolotov
Unaffected by snow, but rain affects him the same as snow would for others.
14:20:24
11500
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Blizzard [ 6460 / 27000 ] Winter Fury [ 6460 / 63000 ]
kno3
Units cost +20% more to build, but gain +30% attack and defense.
10:14:05
155120
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Morale Boost [ 57600 / 57600 ] Samurai Spirit [ 88840 / 100800 ]
Raedel
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
19:00:56
49600
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Tsunami [ 4950 / 50400 ] Typhoon [ 4950 / 88200 ]
HarmonicaDog
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
14:18:24
138500
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Copter Command [ 3030 / 36000 ] Airborne Assault [ 3030 / 108000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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