Day 1 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/11/2024 - Last Updated: 05/12/2024 - ! Contant Concentration 7v1 v2
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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CaptainBaron
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
02:23:10
14400
  • 0
  • 0
  • 0
Player team
Gold Rush [ 10780 / 18000 ] Power of Money [ 10780 / 54000 ]
TheManWithBeans
Units gain +10% attack.
02:19:17
5000
  • 0
  • 0
  • 0
Player team
Black Wave [ 2450 / 45000 ] Black Storm [ 2450 / 81000 ]
Megawrench
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
02:23:33
2000
  • 0
  • 0
  • 0
Player team
Urban Blight [ 27000 / 27000 ] High Society [ 38350 / 54000 ]
Chum42
Units gain +10% attack.
02:23:34
8000
  • 0
  • 0
  • 0
Player team
Black Wave [ 44150 / 45000 ] Black Storm [ 44150 / 81000 ]
Etelgrin
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
85000
  • 0
  • 0
  • 0
Player team
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
timeforqilin
Units cost +20% more to build, but gain +30% attack and defense.
02:00:00
0
  • 0
  • 0
  • 0
Player team
Morale Boost [ 21800 / 36000 ] Samurai Spirit [ 21800 / 63000 ]
Briarios
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
02:00:00
0
  • 0
  • 0
  • 0
Player team
Tower Shield [ 3600 / 27000 ] Tower of Power [ 3600 / 54000 ]
PenguinFalt
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
02:00:00
0
  • 0
  • 0
  • 0
Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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