.play long game
Day 50 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/12/2024 - Last Updated: 09/04/2024 - .Rhode Island
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
UrBooksROverdue
Luck on attacks is -9% to +24%.
16:20:59
1162550
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SUPER
Toppps
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
11:11:28
4600
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Turbo Charge [ 27000 / 27000 ] Overdrive [ 29400 / 54000 ]
Chellenger
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
20:20:34
70200
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Turbo Charge [ 37800 / 37800 ] Overdrive [ 75600 / 75600 ]
Az1mute
Units gain +30% attack, but lose -20% defense.
24:06:06
43900
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Knuckleduster [ 54000 / 54000 ] Haymaker [ 62750 / 108000 ]
ViridisViperz
Luck on attacks is -9% to +24%.
12:17:55
1900
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Brute Force [ 3100 / 37800 ] Barbaric Blow [ 3100 / 75600 ]
Angeil
No day-to-day abilities.
00:00:00
74500
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Sideslip [ 23350 / 54000 ] Sidewinder [ 23350 / 135000 ]
ShiningForce4
Units (even air units) gain +10% attack power on roads.
11:19:37
13000
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Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 45000 ]
Varker
Units (even air units) gain +10% attack power on plains.
01:22:27
100900
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Beat Down [ 70200 / 70200 ] Block Rock [ 130625 / 140400 ]
CaptainBaron
No day-to-day abilities.
23:21:34
59300
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Sideslip [ 39600 / 39600 ] Sidewinder [ 45650 / 99000 ]
PenguinFalt
No day-to-day abilities.
16:15:40
36600
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Sideslip [ 18000 / 18000 ] Sidewinder [ 45000 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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