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Day 49 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/13/2024 - Last Updated: 12/31/2024 - .Rhode Island
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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ShiningForce4
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
19:10:28
5100
  • 0
  • 0
  • 0
Turbo Charge [ 32400 / 32400 ] Overdrive [ 64800 / 64800 ]
Ghidorah
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
16:04:42
44500
  • 0
  • 0
  • 0
Turbo Charge [ 48600 / 48600 ] Overdrive [ 67150 / 97200 ]
baldhawk
Units (even air units) gain +10% attack power on plains.
03:23:59
154550
  • 0
  • 0
  • 0
Beat Down [ 0 / 81000 ] Block Rock [ 0 / 162000 ]
Ghostily
Units (even air units) gain +10% attack power on plains.
01:19:18
40550
  • 0
  • 0
  • 0
POWER
brightlance
Luck on attacks is -9% to +24%.
15:11:35
33800
  • 0
  • 0
  • 0
Brute Force [ 37800 / 37800 ] Barbaric Blow [ 75600 / 75600 ]
noname455
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
07:11:51
3800
  • 0
  • 0
  • 0
Turbo Charge [ 81000 / 81000 ] Overdrive [ 87250 / 162000 ]
Discokoopa
Units (even air units) gain +10% attack power on plains.
25:05:29
27400
  • 0
  • 0
  • 0
Beat Down [ 37800 / 37800 ] Block Rock [ 75600 / 75600 ]
UrBooksROverdue
Units gain +30% attack, but lose -20% defense.
21:05:47
32200
  • 0
  • 0
  • 0
Knuckleduster [ 32400 / 32400 ] Haymaker [ 64800 / 64800 ]
SKeLeDríno
Units gain +30% attack, but lose -20% defense.
00:00:00
44000
  • 0
  • 0
  • 0
Knuckleduster [ 0 / 81000 ] Haymaker [ 0 / 162000 ]
ImmaClamGuy
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
09:06:45
63900
  • 0
  • 0
  • 0
Turbo Charge [ 32400 / 32400 ] Overdrive [ 64800 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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