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Day 12 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/14/2024 - Last Updated: 07/23/2024 -
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Notme2077
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
02:06:10
3000
  • 0
  • 0
  • 0
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
mijo33
Units cost is reduced to 90% (10% cheaper).
08:00:00
2000
  • 0
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
1st_walker
Units cost is reduced to 90% (10% cheaper).
02:02:22
13120
  • 0
  • 0
  • 0
Barter [ 9465 / 27000 ] Merchant Union [ 9465 / 45000 ]
hehee
Units cost +20% more to build, but gain +30% attack and defense.
08:00:00
2000
  • 0
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
kyatgyi
Units cost +20% more to build, but gain +30% attack and defense.
02:10:13
2800
  • 0
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
4ldwin
Units cost is reduced to 90% (10% cheaper).
17:20:10
23900
  • 0
  • 0
  • 0
Barter [ 315 / 27000 ] Merchant Union [ 315 / 45000 ]
JMiranda94
Units cost is reduced to 90% (10% cheaper).
08:00:00
2000
  • 0
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Viviblue
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
15400
  • 0
  • 0
  • 0
Morale Boost [ 8895 / 36000 ] Samurai Spirit [ 8895 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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