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Day 22 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/14/2024 - Last Updated: 08/20/2024 - .Rhode Island
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Mint_Swater
Units (even air units) gain +10% attack power on roads.
14:15:43
45000
  • 0
    Units in vision only
  • 0
  • 0
Forced March [ 11300 / 27000 ] Trail of Woe [ 11300 / 45000 ]
mijo33
Units (even air units) gain +10% attack power on roads.
08:20:27
33000
  • 0
    Units in vision only
  • 0
  • 0
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 45000 ]
kyatgyi
Units (even air units) gain +10% attack power on roads.
06:01:13
37000
  • 0
    Units in vision only
  • 0
  • 0
Forced March [ 2700 / 27000 ] Trail of Woe [ 2700 / 45000 ]
CapReddy
Units (even air units) gain +10% attack power on roads.
19:05:01
2500
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Rickolas
No day-to-day abilities.
08:16:56
33000
  • 0
    Units in vision only
  • 0
  • 0
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
UrBooksROverdue
Luck on attacks is -9% to +24%.
04:00:20
30300
  • 0
    Units in vision only
  • 0
  • 0
SUPER
HunterAnubis
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
01:06:12
39000
  • 0
    Units in vision only
  • 0
  • 0
Turbo Charge [ 7900 / 27000 ] Overdrive [ 7900 / 54000 ]
Garfogular
Luck on attacks is -14% to +29%.
15:18:25
80500
  • 0
    Units in vision only
  • 0
  • 0
Overclock [ 23800 / 27000 ] System Crash [ 23800 / 63000 ]
hehee
Units (even air units) gain +10% attack power on roads.
08:00:00
16000
  • 0
    Units in vision only
  • 0
  • 0
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 45000 ]
Ironbasilisk
Units gain +30% attack, but lose -20% defense.
00:00:00
35500
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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