THE HOLY SHMUCK - 4.0
Day 37 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/19/2024 - Last Updated: 10/14/2024 - -_- 8p map team -_-
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
soupladle
Units gain +10% attack and +10% defense.
16:18:28
32400
  • 0
    Units in vision only
  • 0
  • 0
None [ 161075 / 180000 ] Ex Machina [ 161075 / 180000 ]
Kanapka
Luck on attacks is +0 to +19%.
03:15:12
10000
  • 0
    Units in vision only
  • 0
  • 0
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
Viviblue
Units gain +10% attack.
00:00:00
92650
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 14850 / 99000 ] Black Storm [ 14850 / 178200 ]
DeusDovahkiin
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:01:11
20800
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 29750 / 48600 ] Victory March [ 29750 / 129600 ]
wsl
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
06:00:52
8000
  • 0
    Units in vision only
  • 0
  • 0
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Old Spice
Units gain +10% attack.
29:04:53
30900
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 51900 / 72000 ] Black Storm [ 51900 / 129600 ]
zephyr208
Luck on attacks is +0 to +19%.
03:15:50
38300
  • 0
    Units in vision only
  • 0
  • 0
Lucky Star [ 32400 / 32400 ] Lady Luck [ 51050 / 64800 ]
tomholland420
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
15:05:54
22600
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 9150 / 43200 ] High Society [ 9150 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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