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Day 31 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/20/2024 - Last Updated: 12/11/2024 - all in
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Zarlrack
Units cost +20% more to build, but gain +30% attack and defense.
24:08:19
40440
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Player team
Morale Boost [ 57600 / 57600 ] Samurai Spirit [ 100800 / 100800 ]
MastaJiggyWiggy
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
20:55:34
44000
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Player team
POWER
trigue92
Units repair +1 additional HP (note: liable for costs).
17:04:05
7900
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Player team
Lucky Lass [ 54000 / 54000 ] Covering Fire [ 58760 / 108000 ]
amay
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
14:00:27
17400
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  • 0
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Player team
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 64000 / 64800 ]
RSTKnight
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
12:00:20
51400
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  • 0
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Player team
Meteor Strike [ 28300 / 97200 ] Meteor Strike II [ 28300 / 162000 ]
Yubiers
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
09:08:32
33600
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
moonbug7
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
71100
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Player team
SUPER
LuminaryOfSinnoh
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
08:00:00
18600
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Player team
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
Josef5050
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
21:19:34
34000
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    Units in vision only
  • 0
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Player team
Meteor Strike [ 42700 / 75600 ] Meteor Strike II [ 42700 / 126000 ]
notafishperson_01
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
19:12:49
274628
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Player team
Gold Rush [ 19420 / 46800 ] Power of Money [ 19420 / 140400 ]
CaptainBaron
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
30:09:11
9000
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Player team
Tsunami [ 52920 / 64800 ] Typhoon [ 52920 / 113400 ]
BoldGiraffe
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
21:01:33
19900
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Player team
Snipe Attack [ 24690 / 48600 ] Super Snipe [ 24690 / 97200 ]
zielinskigr
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
16:17:27
1000
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Player team
POWER
Zubaz
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
23:20:14
2800
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Player team
SUPER
Warluck
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
25:05:39
16500
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Player team
Copter Command [ 25200 / 25200 ] Airborne Assault [ 42800 / 75600 ]
AcousticHemoroads
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
24:10:11
4231747
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Player team
Gold Rush [ 54000 / 54000 ] Power of Money [ 162000 / 162000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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