Star Power!
Day 8 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/24/2024 - Last Updated: 07/15/2024 - Starfish II
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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UBLICK UBLICK
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:19:52
47000
Terrain Tactics [ 2650 / 36000 ] Prime Tactics [ 2650 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Castingbow Castingbow
Units (even air units) gain +10% attack power on plains.
00:00:00
23000
Beat Down [ 3050 / 27000 ] Block Rock [ 3050 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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LooneyLad LooneyLad
No day-to-day abilities.
11:23:26
37000
Sideslip [ 1500 / 18000 ] Sidewinder [ 1500 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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KroNikZ KroNikZ
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
08:01:13
17000
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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SpartanTek SpartanTek
No day-to-day abilities.
11:00:05
22000
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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