Day 41 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/28/2024 - Last Updated: 01/30/2025 - !!!!Chasing Light v5.0
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
quacktagon
Luck on attacks is -14% to +29%.
76:22:53
2600
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    Units in vision only
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Overclock [ 37800 / 37800 ] System Crash [ 88200 / 88200 ]
RedWalrus92
No day-to-day abilities.
00:00:00
44300
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  • 0
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Hyper Repair [ 0 / 54000 ] Hyper Upgrade [ 0 / 108000 ]
Bithault
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
56:23:16
22800
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Max Force [ 0 / 32400 ] Max Blast [ 0 / 64800 ]
Ardian084
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
70:22:10
18300
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SUPER
augale
No day-to-day abilities.
202:07:40
4600
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Hyper Repair [ 81000 / 81000 ] Hyper Upgrade [ 113925 / 162000 ]
PandaManJoe
No day-to-day abilities.
57:19:45
43000
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Hyper Repair [ 1800 / 27000 ] Hyper Upgrade [ 1800 / 54000 ]
OMGWTFBBQCREW
No day-to-day abilities.
168:11:07
54200
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Sideslip [ 39600 / 39600 ] Sidewinder [ 61550 / 99000 ]
Hihotimber
No day-to-day abilities.
67:12:06
18900
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Hyper Repair [ 11600 / 37800 ] Hyper Upgrade [ 11600 / 75600 ]
米饭内个吃
Units gain +30% attack, but lose -20% defense.
54:04:53
15000
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Knuckleduster [ 950 / 27000 ] Haymaker [ 950 / 54000 ]
Tex227
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
39:12:13
77800
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Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
Argusdubbs
No day-to-day abilities.
149:06:06
24900
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Hyper Repair [ 37800 / 37800 ] Hyper Upgrade [ 75600 / 75600 ]
link314
No day-to-day abilities.
203:04:43
65750
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Hyper Repair [ 43200 / 43200 ] Hyper Upgrade [ 86400 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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