80 Day Trials
Day 22 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/26/2024 - Last Updated: 09/01/2024 - 48 fronts
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Myriddin
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
01:04:53
42400
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 18000 / 18000 ] Airborne Assault [ 25958 / 54000 ]
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 32630.5 / 54000 ]
Fruitigal
Units cost is reduced to 90% (10% cheaper). Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
01:06:51
191880
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 59400 / 59400 ] Merchant Union [ 99000 / 99000 ]
Copter Command [ 46800 / 46800 ] Airborne Assault [ 93735 / 140400 ]
notafishperson_01
Luck on attacks is +0 to +19%. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
08:10:36
65800
  • 0
    Units in vision only
  • 0
  • 0
Lucky Star [ 27000 / 27000 ] Lady Luck [ 54000 / 54000 ]
Market Crash [ 21600 / 21600 ] War Bonds [ 64800 / 64800 ]
PedroSegura
No day-to-day abilities. No day-to-day abilities.
03:00:00
14000
  • 0
    Units in vision only
  • 0
  • 0
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Fighterofflames
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. No day-to-day abilities.
15:09:25
67245
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 32400 / 32400 ] Power of Money [ 97200 / 97200 ]
Hyper Repair [ 29752.5 / 43200 ] Hyper Upgrade [ 29752.5 / 86400 ]
Ayrwyn
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
06:15:54
39240
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 27051 / 36000 ] Samurai Spirit [ 27051 / 63000 ]
Barter [ 12067.5 / 27000 ] Merchant Union [ 12067.5 / 45000 ]
BoldGiraffe
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units cost is reduced to 90% (10% cheaper).
02:19:42
26200
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 11358 / 18000 ] Airborne Assault [ 11358 / 54000 ]
Barter [ 3735 / 27000 ] Merchant Union [ 3735 / 45000 ]
4ldwin
Units cost is reduced to 90% (10% cheaper). Units cost +20% more to build, but gain +30% attack and defense.
08:16:55
36440
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 45000 ]
Morale Boost [ 35052.5 / 36000 ] Samurai Spirit [ 35052.5 / 63000 ]
Starduster
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
20:16:52
1327105
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 43200 / 43200 ] Power of Money [ 129600 / 129600 ]
Copter Command [ 36000 / 36000 ] Airborne Assault [ 108000 / 108000 ]
timeforqilin
Units cost +20% more to build, but gain +30% attack and defense. Luck on attacks is +0 to +19%.
02:04:20
29600
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
HAP
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost is reduced to 90% (10% cheaper).
10:10:47
39160
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 18000 / 18000 ] Power of Money [ 54000 / 54000 ]
Barter [ 15215 / 37800 ] Merchant Union [ 15215 / 63000 ]
米饭内个吃
Units cost +20% more to build, but gain +30% attack and defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
06:17:34
4960
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 26656 / 36000 ] Samurai Spirit [ 26656 / 63000 ]
Gold Rush [ 14183 / 18000 ] Power of Money [ 14183 / 54000 ]
Yubiers
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. No day-to-day abilities.
06:04:59
55000
  • 0
    Units in vision only
  • 0
  • 0
Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 63850 / 97200 ]
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
Ichito_FR
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units cost is reduced to 90% (10% cheaper).
00:00:00
7630
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Barter [ 70200 / 70200 ] Merchant Union [ 77590 / 117000 ]
MadeInHeaven
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
07:07:19
53640
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 72000 ] Samurai Spirit [ 0 / 126000 ]
Barter [ 37800 / 37800 ] Merchant Union [ 63000 / 63000 ]
ShiningForce4
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
10:07:29
24400
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 32400 / 32400 ] Airborne Assault [ 33383 / 97200 ]
Gold Rush [ 18000 / 18000 ] Power of Money [ 54000 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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