Suffrage
Day 15 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/30/2024 - Last Updated: 06/25/2024 - (6p) City Hunter (3v3)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Marklehn
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
10:18:57
17080
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 21600 / 21600 ] Power of Money [ 57160 / 64800 ]
Paayo
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
20:09:49
3830
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 16230 / 32400 ] Power of Money [ 16230 / 97200 ]
blank:3
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
26320
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 75600 / 75600 ]
Throne
Units cost is reduced to 90% (10% cheaper).
20:09:34
900
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
controlre
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
16:17:41
16700
  • 0
    Units in vision only
  • 0
  • 0
Player team
Meteor Strike [ 29660 / 64800 ] Meteor Strike II [ 29660 / 108000 ]
Chocbo
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
16:22:59
6600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 25200 / 25200 ] Airborne Assault [ 45970 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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