Day 22 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/30/2024 - Last Updated: 08/22/2024 - Fallout 2: A Post Nuclear Role Playing Game_3
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
PeskyB.w0lf
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
73:05:59
13700
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Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 59342 / 63000 ]
LuckyGunnerMat
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
79:16:50
24100
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Market Crash [ 36000 / 36000 ] War Bonds [ 36522 / 108000 ]
NODEN
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
73:06:25
44600
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Market Crash [ 2023.2 / 21600 ] War Bonds [ 2023.2 / 64800 ]
TheManWithBeans
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
69:18:53
11800
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Terrain Tactics [ 16692 / 36000 ] Prime Tactics [ 16692 / 63000 ]
manifestado
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
66:15:15
10300
  • 0
  • 0
  • 0
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Market Crash [ 21300 / 25200 ] War Bonds [ 21300 / 75600 ]
Schreck
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
66:10:13
13800
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Terrain Tactics [ 18360.4 / 43200 ] Prime Tactics [ 18360.4 / 75600 ]
Funfundzwanzig
Units (even air units) gain +10% attack power on plains.
00:00:00
26200
  • 0
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    0/?
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Beat Down [ 29250 / 32400 ] Block Rock [ 29250 / 64800 ]
BrancaLeone
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
83:22:18
4500
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Terrain Tactics [ 9200 / 50400 ] Prime Tactics [ 9200 / 88200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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