X Isle
Day 36 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/01/2024 - Last Updated: 08/16/2024 - Cross Island (modified)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Ichito_FR
Units cost is reduced to 90% (10% cheaper).
35:00:54
225
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    Units in vision only
  • 0
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SUPER
Chipzen.Zolsa
Units cost is reduced to 90% (10% cheaper).
00:00:00
67100
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  • 0
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Barter [ 70200 / 70200 ] Merchant Union [ 78390 / 117000 ]
s-man
Units cost is reduced to 90% (10% cheaper).
21:16:35
19420
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Barter [ 17820 / 37800 ] Merchant Union [ 17820 / 63000 ]
draktoH
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
08:05:22
10600
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
mechshaq
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
30:22:13
447962
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Gold Rush [ 22945 / 54000 ] Power of Money [ 22945 / 162000 ]
strangepixels
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
21:21:25
41400
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Snipe Attack [ 37800 / 37800 ] Super Snipe [ 75600 / 75600 ]
Sir Squeeble
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
10:18:01
14800
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Gold Rush [ 18000 / 18000 ] Power of Money [ 28735 / 54000 ]
Matty4ggs
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
07:21:24
8000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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