.play long game
Day 57 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/07/2024 - Last Updated: 10/18/2024 - .Rhode Island
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Dorios
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
157:20:49
196100
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Turbo Charge [ 0 / 70200 ] Overdrive [ 0 / 140400 ]
Tudder2
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
61:22:31
170200
  • 0
    Units in vision only
  • 0
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    0/?
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Turbo Charge [ 0 / 32400 ] Overdrive [ 0 / 64800 ]
SKeLeDríno
Units gain +30% attack, but lose -20% defense.
399:04:41
1065200
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    Units in vision only
  • 0
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SUPER
Banjoey
No day-to-day abilities.
00:00:00
180700
  • 0
    Units in vision only
  • 0
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Sideslip [ 54000 / 54000 ] Sidewinder [ 81000 / 135000 ]
UrBooksROverdue
Luck on attacks is -9% to +24%.
100:23:53
42100
  • 0
    Units in vision only
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Brute Force [ 32400 / 32400 ] Barbaric Blow [ 64800 / 64800 ]
DualStroke
Units (even air units) gain +10% attack power on plains.
323:14:21
546550
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    Units in vision only
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POWER
Shattercoin
No day-to-day abilities.
166:22:42
118400
  • 0
    Units in vision only
  • 0
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    0/?
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SUPER
astrobrite_fan
Units gain +30% attack, but lose -20% defense.
82:00:00
159000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Knuckleduster [ 27000 / 27000 ] Haymaker [ 54000 / 54000 ]
Side-Schlipp
Units gain +30% attack, but lose -20% defense.
139:10:19
6200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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SUPER
fyram
No day-to-day abilities.
386:03:42
657850
  • 0
    Units in vision only
  • 0
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POWER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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