FFA tier Ø
Day 42 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/08/2024 - Last Updated: 12/21/2024 - Europe - 10 Players [v1.02]
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
piss drinker
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
06:21:38
26640
  • 0
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Gold Rush [ 650 / 18000 ] Power of Money [ 650 / 54000 ]
LuckyGunnerMat
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
01:06:16
211730
  • 0
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Gold Rush [ 3350 / 28800 ] Power of Money [ 3350 / 86400 ]
LordUrkelTheGr8
Units cost +20% more to build, but gain +30% attack and defense.
10:19:03
29400
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
thiskid258
No day-to-day abilities.
08:20:44
29500
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Shiki_Kiryu
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
02:02:53
56300
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Meteor Strike [ 44700 / 75600 ] Meteor Strike II [ 44700 / 126000 ]
JimmyMarine
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
151980
  • 0
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Morale Boost [ 100800 / 100800 ] Samurai Spirit [ 158940 / 176400 ]
Sir Squeeble
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
05:08:31
57500
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Meteor Strike [ 980 / 54000 ] Meteor Strike II [ 980 / 90000 ]
mechshaq
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
01:07:52
2700
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Copter Command [ 54000 / 54000 ] Airborne Assault [ 162000 / 162000 ]
Hodor28
Units cost is reduced to 90% (10% cheaper).
11:11:56
31000
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Timber!
Units cost +20% more to build, but gain +30% attack and defense.
35:01:04
54240
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SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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