FFA wacky rules
Day 31 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/08/2024 - Last Updated: 11/20/2024 - Europe - 10 Players [v1.02]
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
piss drinker
Units cost is reduced to 90% (10% cheaper).
07:00:26
41670
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Barter [ 3510 / 27000 ] Merchant Union [ 3510 / 45000 ]
LuckyGunnerMat
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
03:00:25
40400
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Gold Rush [ 1570 / 18000 ] Power of Money [ 1570 / 54000 ]
LordUrkelTheGr8
Units cost +20% more to build, but gain +30% attack and defense.
09:08:48
26560
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Morale Boost [ 8500 / 36000 ] Samurai Spirit [ 8500 / 63000 ]
thiskid258
No day-to-day abilities.
08:20:46
29500
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
mechshaq
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
51960
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Morale Boost [ 0 / 93600 ] Samurai Spirit [ 0 / 163800 ]
HAP
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
19:10:35
38700
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Meteor Strike [ 51390 / 75600 ] Meteor Strike II [ 51390 / 126000 ]
Hodor28
Units cost +20% more to build, but gain +30% attack and defense.
22:08:19
191200
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Morale Boost [ 56115 / 72000 ] Samurai Spirit [ 56115 / 126000 ]
Shiki_Kiryu
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
01:06:32
62800
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Snipe Attack [ 32400 / 32400 ] Super Snipe [ 64800 / 64800 ]
JimmyMarine
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
05:13:21
63200
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Copter Command [ 8260 / 54000 ] Airborne Assault [ 8260 / 162000 ]
notafishperson_01
Units cost is reduced to 90% (10% cheaper).
14:11:46
128920
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Barter [ 59400 / 59400 ] Merchant Union [ 99000 / 99000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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