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Day 37 - Turn: 00d 00h 00m - Total: 27d 19h 39m
Game Started: 06/10/2024 - Last Updated: 10/21/2024 - .Rhode Island
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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SKeLeDríno
Units gain +30% attack, but lose -20% defense.
27:19:38
1087100
  • 0
    Units in vision only
  • 0
  • 0
Knuckleduster [ 0 / 75600 ] Haymaker [ 0 / 151200 ]
thiskid258
Units (even air units) gain +10% attack power on plains.
27:16:30
99000
  • 0
    Units in vision only
  • 0
  • 0
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Sockfoo
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
109:15:07
139100
  • 0
    Units in vision only
  • 0
  • 0
Turbo Charge [ 0 / 37800 ] Overdrive [ 0 / 75600 ]
Sir Squeeble
Units (even air units) gain +10% attack power on roads.
80:07:33
179500
  • 0
    Units in vision only
  • 0
  • 0
Forced March [ 0 / 32400 ] Trail of Woe [ 0 / 54000 ]
Mguy
No day-to-day abilities.
62:10:53
57600
  • 0
    Units in vision only
  • 0
  • 0
Sideslip [ 18000 / 18000 ] Sidewinder [ 45000 / 45000 ]
UrBooksROverdue
Luck on attacks is -9% to +24%.
116:03:38
357500
  • 0
    Units in vision only
  • 0
  • 0
Brute Force [ 37800 / 37800 ] Barbaric Blow [ 75600 / 75600 ]
s-man
Units (even air units) gain +10% attack power on plains.
249:02:58
2031300
  • 0
    Units in vision only
  • 0
  • 0
Beat Down [ 0 / 54000 ] Block Rock [ 0 / 108000 ]
Emblen
No day-to-day abilities.
97:09:52
556300
  • 0
    Units in vision only
  • 0
  • 0
Sideslip [ 32400 / 32400 ] Sidewinder [ 81000 / 81000 ]
Louquinze
Units (even air units) gain +10% attack power on roads.
248:00:26
2082200
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Bunvoya
Units gain +30% attack, but lose -20% defense.
88:03:13
254000
  • 0
    Units in vision only
  • 0
  • 0
Knuckleduster [ 32400 / 32400 ] Haymaker [ 40600 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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