3 vs 3 001
Day 13 - Boot: 00d 00h 00m - AET:
Game Started: 11/11/2005 - Last Updated: 11/30/2005 - 3 vs 3
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Solofo
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
12000
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    0/?
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 37888.8 / 81000 ]
Moominsandbiscuits
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
14000
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Player team
Lightning Drive [ 2650 / 27000 ] Lightning Strike [ 2650 / 81000 ]
Specter
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
9000
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Player team
Terrain Tactics [ 1155.2 / 27000 ] Prime Tactics [ 1155.2 / 81000 ]
Bad boy30
Units cost is reduced to 90% (10% cheaper).
12330
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Player team
Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 81000 ]
samusofdarkness
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
17200
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    0/?
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 46186.1 / 81000 ]
ShomaSan
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
900
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Player team
Market Crash [ 27000 / 27000 ] War Bonds [ 54000 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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