Traffic Jam 001
Day 25 - Boot: 00d 00h 00m - AET:
Game Started: 11/11/2005 - Last Updated: 12/13/2005 - Traffic Jam
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Solofo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
129900
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Double Time [ 27000 / 27000 ] Victory March [ 38859.2 / 81000 ]
GaoGaoStegosaurus
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
600
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POWER
radsouza
Units cost +20% more to build, but gain +30% attack and defense.
1960
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Morale Boost [ 4130 / 27000 ] Samurai Spirit [ 4130 / 81000 ]
Bad boy30
Units cost is reduced to 90% (10% cheaper).
7520
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Barter [ 26609 / 27000 ] Merchant Union [ 26609 / 81000 ]
Danny
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
3800
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Max Force [ 17603 / 27000 ] Max Blast [ 17603 / 81000 ]
Lenty
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
4800
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Snipe Attack [ 17750 / 27000 ] Super Snipe [ 17750 / 81000 ]
Lactose_Intolerant
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
600
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Double Time [ 15394.8 / 27000 ] Victory March [ 15394.8 / 81000 ]
Moominsandbiscuits
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
4200
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Lightning Drive [ 15570.3 / 27000 ] Lightning Strike [ 15570.3 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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