2v4
Day 23 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/12/2024 - Last Updated: 08/14/2024 - Eternal Coliseum
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Xyros
Units gain +10% attack.
24:02:58
238300
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Black Wave [ 72000 / 72000 ] Black Storm [ 73600 / 129600 ]
CaptKaine
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
20:16:46
7600
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Lempy
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
06:23:48
7300
  • 0
    Units in vision only
  • 0
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    0/?
    0/?
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Player team
Market Crash [ 0 / 28800 ] War Bonds [ 0 / 86400 ]
Mr.Scratch
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
27:13:50
157700
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
POWER
Axellea
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
17:08:01
8400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Mobius3662
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
18400
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Copter Command [ 6350 / 32400 ] Airborne Assault [ 6350 / 97200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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