Think Tank Lobotomy
Day 66 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/16/2024 - Last Updated: 12/11/2024 - Fallout New Vegas Wild Wasteland
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Damage Calculator (Hotkey: C)
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Meteor
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FunnyManInAClownWorld FunnyManInAClownWorld
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
109:04:04
33000
Tower Shield [ 23370 / 27000 ] Tower of Power [ 23370 / 54000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Doc.Volteer Doc.Volteer
Units cost is reduced to 90% (10% cheaper).
06:22:17
9530
Barter [ 15790 / 27000 ] Merchant Union [ 15790 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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kyle portus kyle portus
Units cost is reduced to 90% (10% cheaper).
02:00:00
3000
Barter [ 1845 / 27000 ] Merchant Union [ 1845 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Mizel11 Mizel11
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
11:18:40
11300
Copter Command [ 0 / 36000 ] Airborne Assault [ 0 / 108000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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S4134J S4134J
Units cost +20% more to build, but gain +30% attack and defense.
115:11:05
1140
Morale Boost [ 86400 / 86400 ] Samurai Spirit [ 91690 / 151200 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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astrobrite_fan astrobrite_fan
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
29:10:14
15500
Copter Command [ 43200 / 43200 ] Airborne Assault [ 46330 / 129600 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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FrogDusty FrogDusty
Units cost +20% more to build, but gain +30% attack and defense.
02:00:00
6000
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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XtremeWiped XtremeWiped
Units cost is reduced to 90% (10% cheaper).
45:07:11
10010
Barter [ 35970 / 37800 ] Merchant Union [ 35970 / 63000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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twrags27 twrags27
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
03:06:49
5880
Gold Rush [ 18000 / 18000 ] Power of Money [ 42115 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Funfundzwanzig Funfundzwanzig
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
117:05:18
1900
POWER
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Jaimeg7 Jaimeg7
Luck on attacks is -9% to +24%.
13:01:52
1800
Brute Force [ 0 / 32400 ] Barbaric Blow [ 0 / 64800 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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Bane2407 Bane2407
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
29000
POWER
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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DerangedDomino DerangedDomino
Luck on attacks is +0 to +19%.
62:08:18
10300
Lucky Star [ 32400 / 32400 ] Lady Luck [ 34400 / 64800 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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Zeterman Zeterman
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
03:04:29
2600
Gold Rush [ 18000 / 18000 ] Power of Money [ 27210 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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pegomastax pegomastax
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
14:13:45
11750
Gold Rush [ 10540 / 21600 ] Power of Money [ 10540 / 64800 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Chum42 Chum42
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
17:18:04
10000
Meteor Strike [ 14880 / 54000 ] Meteor Strike II [ 14880 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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