New FFA just dropped
Day 25 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/16/2024 - Last Updated: 10/04/2024 - Fire Frontier (16-FFA)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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YungGooguy YungGooguy
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
01:12:00
11000
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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LordUrkelTheGr8 LordUrkelTheGr8
Units (even air units) gain +10% attack power on plains.
04:11:59
18500
Beat Down [ 27000 / 27000 ] Block Rock [ 34200 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Raedel Raedel
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
15:09:25
77000
Turbo Charge [ 27000 / 27000 ] Overdrive [ 54000 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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米饭内个吃 米饭内个吃
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
10:11:25
27100
Max Force [ 27000 / 27000 ] Max Blast [ 37150 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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FNAF27777 FNAF27777
No day-to-day abilities.
01:12:00
11000
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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ShiningForce4 ShiningForce4
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
09:10:14
30000
Max Force [ 27000 / 27000 ] Max Blast [ 43450 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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BoldGiraffe BoldGiraffe
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:06:24
53400
Double Time [ 32400 / 32400 ] Victory March [ 61200 / 86400 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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FrogDusty FrogDusty
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
07:02:10
13800
Terrain Tactics [ 29000 / 36000 ] Prime Tactics [ 29000 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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PandaManJoe PandaManJoe
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
02:04:20
95300
Double Time [ 37800 / 37800 ] Victory March [ 100800 / 100800 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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CaptainBaron CaptainBaron
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
00:00:00
40200
Max Force [ 8900 / 43200 ] Max Blast [ 8900 / 86400 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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ŤìŁţ3ÐĤüŊğ ŤìŁţ3ÐĤüŊğ
Units repair +1 additional HP (note: liable for costs).
02:06:23
12000
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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XtremeWiped XtremeWiped
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10:20:31
5500
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 64350 / 75600 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Fighterofflames Fighterofflames
No day-to-day abilities.
09:22:19
22500
Hyper Repair [ 11500 / 32400 ] Hyper Upgrade [ 11500 / 64800 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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MeteorNate MeteorNate
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
03:09:10
19800
Double Time [ 36200 / 37800 ] Victory March [ 36200 / 100800 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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TheDoc TheDoc
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:13:01
11000
POWER
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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MyBffJill MyBffJill
No day-to-day abilities.
16:00:26
33300
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 64800 / 64800 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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