4v4
Day 8 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/19/2024 - Last Updated: 08/09/2024 - The Isles
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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ŤìŁţ3ÐĤüŊ…
Units gain +10% attack and +10% defense.
06:00:41
16000
  • 0
  • 0
  • 0
Player team
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
kingpon
Units gain +10% attack and +10% defense.
08:22:22
4000
  • 0
  • 0
  • 0
Player team
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
XtremeWiped
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
13:11:49
5500
  • 0
  • 0
  • 0
Player team
Market Crash [ 7950 / 18000 ] War Bonds [ 7950 / 54000 ]
casesater
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
09:10:12
6500
  • 0
  • 0
  • 0
Player team
Market Crash [ 9150 / 18000 ] War Bonds [ 9150 / 54000 ]
wahoo24
Units gain +10% attack and +10% defense.
14:13:45
0
  • 0
  • 0
  • 0
Player team
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
DualStroke
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:19:41
3000
  • 0
  • 0
  • 0
Player team
Double Time [ 250 / 27000 ] Victory March [ 250 / 72000 ]
Samisseat
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
4800
  • 0
  • 0
  • 0
Player team
Double Time [ 15850 / 27000 ] Victory March [ 15850 / 72000 ]
ImmaClamGuy
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
02:06:56
2800
  • 0
  • 0
  • 0
Player team
Max Force [ 14050 / 27000 ] Max Blast [ 14050 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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