.8P FFA T4
Day 39 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/20/2024 - Last Updated: 09/17/2024 - Concentric Considerations
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Cadeor
No day-to-day abilities.
00:00:00
196700
  • 0
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Sideslip [ 46800 / 46800 ] Sidewinder [ 62000 / 117000 ]
pegomastax
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
13:13:13
28000
  • 0
  • 0
  • 0
    0/?
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Turbo Charge [ 27000 / 27000 ] Overdrive [ 52050 / 54000 ]
Jer031
Units (even air units) gain +10% attack power on plains.
35:07:50
2000
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    0/?
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Beat Down [ 26300 / 48600 ] Block Rock [ 26300 / 97200 ]
Edgardo
Luck on attacks is -9% to +24%.
02:02:37
0
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Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
gorkasuromi
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
31:04:27
37600
  • 0
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    0/?
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Turbo Charge [ 32400 / 32400 ] Overdrive [ 64800 / 64800 ]
Fighterofflames
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
23:04:13
22900
  • 0
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    0/?
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SUPER
EroSennin
No day-to-day abilities.
35:16:04
11250
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Sideslip [ 28800 / 28800 ] Sidewinder [ 41500 / 72000 ]
Thaa-Impostor
Units (even air units) gain +10% attack power on plains.
20:03:10
42000
  • 0
  • 0
  • 0
    0/?
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Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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