Fallout New Vegas
Day 23 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/21/2024 - Last Updated: 08/17/2024 - Fallout New Vegas Wild Wasteland
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
wombie wombie
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
01:19:33
5000
Terrain Tactics [ 1900 / 36000 ] Prime Tactics [ 1900 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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WooperInATank WooperInATank
No day-to-day abilities.
01:14:22
5000
Hyper Repair [ 7850 / 27000 ] Hyper Upgrade [ 7850 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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YertleTheTertle YertleTheTertle
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
04:07:07
3900
Terrain Tactics [ 34450 / 36000 ] Prime Tactics [ 34450 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Tex227 Tex227
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
01:19:05
7800
Terrain Tactics [ 29100 / 36000 ] Prime Tactics [ 29100 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Schreck Schreck
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
17200
Terrain Tactics [ 42650 / 50400 ] Prime Tactics [ 42650 / 88200 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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zootriot zootriot
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
01:00:00
7300
Terrain Tactics [ 3500 / 36000 ] Prime Tactics [ 3500 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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midbomber midbomber
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
18:05:13
3400
Max Force [ 33800 / 37800 ] Max Blast [ 33800 / 75600 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Shartstorm Shartstorm
Luck on attacks is -14% to +29%.
03:00:28
6500
Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
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manifestado manifestado
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
06:19:38
18500
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 52150 / 75600 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Banco Inter Banco Inter
No day-to-day abilities.
01:00:00
6000
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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notafishperson_01 notafishperson_01
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
01:00:00
2500
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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cpwarriors cpwarriors
No day-to-day abilities.
01:07:21
5000
Sideslip [ 450 / 18000 ] Sidewinder [ 450 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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CaptainBaron CaptainBaron
No day-to-day abilities.
04:15:39
4300
Sideslip [ 14700 / 18000 ] Sidewinder [ 14700 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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LawOfOne LawOfOne
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
01:09:24
4000
Terrain Tactics [ 6350 / 36000 ] Prime Tactics [ 6350 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Tr3b0r Tr3b0r
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
01:00:00
500
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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kim jong poo kim jong poo
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
09:09:55
13000
Terrain Tactics [ 35750 / 36000 ] Prime Tactics [ 35750 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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