Day 23 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 12/31/2009 - Last Updated: 03/08/2010 - 4P - Immigration (Squarewar[e])
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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trix1117
Units gain +10% attack. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
8900
  • 0
  • 0
  • 0
Black Wave [ 27000 / 27000 ] Black Storm [ 37755 / 81000 ]
Lightning Drive [ 15372.5 / 27000 ] Lightning Strike [ 15372.5 / 81000 ]
Darth Hawke
Units gain +10% attack. Unaffected by snow, but rain affects him the same as snow would for others.
100600
  • 0
  • 0
  • 0
Black Wave [ 27000 / 27000 ] Black Storm [ 44035 / 81000 ]
Blizzard [ 16847.5 / 27000 ] Winter Fury [ 16847.5 / 81000 ]
DrWalkItOff
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Units gain +30% attack, but lose -20% defense.
7000
  • 0
  • 0
  • 0
Lightning Drive [ 9975 / 27000 ] Lightning Strike [ 9975 / 81000 ]
Knuckleduster [ 4312.5 / 27000 ] Haymaker [ 4312.5 / 81000 ]
usmchayward1
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Units gain +30% attack, but lose -20% defense.
53800
  • 0
  • 0
  • 0
Turbo Charge [ 27000 / 27000 ] Overdrive [ 70342.5 / 81000 ]
Knuckleduster [ 27000 / 27000 ] Haymaker [ 45620 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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