the great rulette
Day 9 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/25/2024 - Last Updated: 08/05/2024 - Batalla total
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
tumamaen7anga
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
07:18:04
18800
  • 0
  • 0
  • 0
Player team
Gold Rush [ 4220 / 18000 ] Power of Money [ 4220 / 54000 ]
SpaceCowboya
Units cost is reduced to 90% (10% cheaper).
13:01:13
20400
  • 0
  • 0
  • 0
Player team
Barter [ 3400 / 27000 ] Merchant Union [ 3400 / 45000 ]
wahoo24
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
15:07:43
2000
  • 0
  • 0
  • 0
Player team
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
einsama
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
35000
  • 0
  • 0
  • 0
Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
HAP
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
13:07:20
600
  • 0
  • 0
  • 0
Player team
Snipe Attack [ 6800 / 27000 ] Super Snipe [ 6800 / 54000 ]
Briarios
Units cost +20% more to build, but gain +30% attack and defense.
14:14:40
3400
  • 0
  • 0
  • 0
Player team
Morale Boost [ 2560 / 36000 ] Samurai Spirit [ 2560 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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