FFA Chaos
Day 36 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/24/2024 - Last Updated: 11/15/2024 - Europe - 10 Players [v1.02]
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
lucian_top
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
20:10:55
83948
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POWER
Slame
Units cost +20% more to build, but gain +30% attack and defense.
32:07:48
11080
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SUPER
crazydanielkl
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
09:07:03
83000
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Copter Command [ 3770 / 18000 ] Airborne Assault [ 3770 / 54000 ]
Yandere Roon
Units cost is reduced to 90% (10% cheaper).
06:23:01
36450
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Havel55
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
11:13:19
46640
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Gold Rush [ 2340 / 18000 ] Power of Money [ 2340 / 54000 ]
Androide037
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
11:14:55
14600
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Copter Command [ 18000 / 18000 ] Airborne Assault [ 54000 / 54000 ]
ekm04
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
02:08:12
46453
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Gold Rush [ 54000 / 54000 ] Power of Money [ 162000 / 162000 ]
米饭内个吃
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11:07:46
27000
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Snipe Attack [ 3300 / 27000 ] Super Snipe [ 3300 / 54000 ]
JimmyMarine
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
58760
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Morale Boost [ 79200 / 79200 ] Samurai Spirit [ 138600 / 138600 ]
Owaain776
Units cost +20% more to build, but gain +30% attack and defense.
19:18:22
144560
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Morale Boost [ 0 / 86400 ] Samurai Spirit [ 0 / 151200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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