Taking out my Rage
Day 2 - Boot: 00d 00h 00m - AET:
Game Started: 11/12/2005 - Last Updated: 11/17/2005 - Rocket Fortress
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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vfx_watch
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
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Player team
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 81000 ]
felix45
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
19400
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Player team
Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
Akara Maraku
Units (even air units) gain +10% attack power on plains.
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Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 81000 ]
Mad cow87
Units gain +30% attack, but lose -20% defense.
17000
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Player team
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 81000 ]
Riukken
Units cost +20% more to build, but gain +30% attack and defense.
43800
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Player team
Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
COeagle
Units cost is reduced to 90% (10% cheaper).
11400
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Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
LordMuffin
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11000
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
bibouba
Units cost is reduced to 90% (10% cheaper).
8700
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Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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