.play long game
Day 22 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/02/2024 - Last Updated: 10/22/2024 - .Rhode Island
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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WZHB
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
80:16:05
1328700
  • 0
    Units in vision only
  • 0
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    0/?
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Turbo Charge [ 32400 / 32400 ] Overdrive [ 64800 / 64800 ]
UrBooksROverdue
Luck on attacks is -9% to +24%.
127:01:11
2142300
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    Units in vision only
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Brute Force [ 37800 / 37800 ] Barbaric Blow [ 75600 / 75600 ]
expert464
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
141:13:33
665500
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    Units in vision only
  • 0
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    0/?
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Turbo Charge [ 54000 / 54000 ] Overdrive [ 108000 / 108000 ]
wiichess
Units (even air units) gain +10% attack power on roads.
88:06:58
2031500
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    Units in vision only
  • 0
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Forced March [ 32400 / 32400 ] Trail of Woe [ 54000 / 54000 ]
Vendedor_de_Pérdidas2
Units (even air units) gain +10% attack power on roads.
49:07:10
1040500
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    Units in vision only
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Forced March [ 32400 / 32400 ] Trail of Woe [ 34350 / 54000 ]
米饭内个吃
No day-to-day abilities.
99:23:43
1247900
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    Units in vision only
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Sideslip [ 28800 / 28800 ] Sidewinder [ 72000 / 72000 ]
Walderschmidt
Units gain +30% attack, but lose -20% defense.
146:03:35
2559600
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Knuckleduster [ 37800 / 37800 ] Haymaker [ 75600 / 75600 ]
andy123121
Units gain +30% attack, but lose -20% defense.
00:00:00
1976000
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SUPER
lucian_top
No day-to-day abilities.
133:21:22
4110800
  • 0
    Units in vision only
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Sideslip [ 27700 / 39600 ] Sidewinder [ 27700 / 99000 ]
leadapple
Luck on attacks is -14% to +29%.
143:14:15
4286500
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    Units in vision only
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Overclock [ 50850 / 54000 ] System Crash [ 50850 / 126000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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