Wacky rules FFA!
Day 52 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/03/2024 - Last Updated: 04/24/2025 - Europe - 10 Players [v1.02]
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
shiv_cs
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
09:03:15
41000
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    Units in vision only
  • 0
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Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
JimmyMarine
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
05:22:08
1072050
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Snipe Attack [ 54000 / 54000 ] Super Snipe [ 108000 / 108000 ]
Slame
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
11:08:56
3861975
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    Units in vision only
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Gold Rush [ 54000 / 54000 ] Power of Money [ 155180 / 162000 ]
LuckyGunnerMat
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
01:12:38
50160
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Gold Rush [ 12440 / 18000 ] Power of Money [ 12440 / 54000 ]
марксчан^^
Units cost is reduced to 90% (10% cheaper).
09:22:45
21900
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
TinyBomby
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
21:07:22
65820
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    Units in vision only
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SUPER
noname455
Units cost is reduced to 90% (10% cheaper).
01:13:45
202800
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SUPER
Havel55
Units cost +20% more to build, but gain +30% attack and defense.
08:07:17
20400
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    Units in vision only
  • 0
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
OliverCromwell
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
194840
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    Units in vision only
  • 0
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Morale Boost [ 108000 / 108000 ] Samurai Spirit [ 189000 / 189000 ]
mechshaq
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
01:05:33
622126
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  • 0
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POWER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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