All FOR ONE
Day 45 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/04/2024 - Last Updated: 09/09/2024 - ! Contant Concentration 7v1 v2
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Ed0Cid
Units cost +20% more to build, but gain +30% attack and defense.
11:20:21
100
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Morale Boost [ 32380 / 43200 ] Samurai Spirit [ 32380 / 75600 ]
lucian_top
Units cost +20% more to build, but gain +30% attack and defense.
21:05:58
58380
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Morale Boost [ 8220 / 72000 ] Samurai Spirit [ 8220 / 126000 ]
Chum42
Units gain +10% attack.
08:00:00
8000
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POWER
Ichito_FR
Units cost +20% more to build, but gain +30% attack and defense.
08:00:00
11280
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
docteur qui
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
11:01:35
89900
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Tower Shield [ 32400 / 32400 ] Tower of Power [ 64800 / 64800 ]
Flameche93
Units cost +20% more to build, but gain +30% attack and defense.
42:17:40
6280
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SUPER
pegomastax
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
15:08:40
42400
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Snipe Attack [ 2160 / 37800 ] Super Snipe [ 2160 / 75600 ]
Egeon
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
88260
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Morale Boost [ 35910 / 108000 ] Samurai Spirit [ 35910 / 189000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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