Day 29 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/05/2024 - Last Updated: 11/15/2024 - dark citadel
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Joey.Buttafuoco
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
179500
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SUPER
Paragon1
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
02:10:22
56800
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Terrain Tactics [ 0 / 64800 ] Prime Tactics [ 0 / 113400 ]
Amit8989
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
21:17:12
57700
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
4ldwin
Units (even air units) gain +10% attack power on roads.
23:10:57
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Forced March [ 37800 / 37800 ] Trail of Woe [ 42150 / 63000 ]
Flameche93
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10:17:30
61100
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Terrain Tactics [ 0 / 57600 ] Prime Tactics [ 0 / 100800 ]
Login0313
No day-to-day abilities.
23:20:41
3000
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Hyper Repair [ 43200 / 43200 ] Hyper Upgrade [ 86400 / 86400 ]
Memou
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
03:23:14
44900
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Max Force [ 33200 / 37800 ] Max Blast [ 33200 / 75600 ]
Alphadog28
Luck on attacks is +0 to +19%.
12:03:23
22000
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Lucky Star [ 16600 / 27000 ] Lady Luck [ 16600 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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