Day 23 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/07/2024 - Last Updated: 08/30/2024 - [12p] Japan
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
ShiningForce4 ShiningForce4
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
09:01:41
29400
Tower Shield [ 27000 / 27000 ] Tower of Power [ 54000 / 54000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Raedel Raedel
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
00:00:00
2500
POWER
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Based Dangerously Based Dangerously
No day-to-day abilities.
16:21:50
61200
SUPER
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Jose507pty Jose507pty
No day-to-day abilities.
07:10:13
29100
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 42500 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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mnh mnh
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
13:00:01
33000
Max Force [ 32400 / 32400 ] Max Blast [ 64800 / 64800 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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notafishperson_01 notafishperson_01
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
02:01:24
21000
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Merkhahba Merkhahba
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
02:15:27
21000
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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noname455 noname455
No day-to-day abilities.
05:20:25
27700
Hyper Repair [ 36900 / 48600 ] Hyper Upgrade [ 36900 / 97200 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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hakim0895 hakim0895
No day-to-day abilities.
18:10:55
21500
Hyper Repair [ 43200 / 43200 ] Hyper Upgrade [ 77450 / 86400 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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WaffleBoi WaffleBoi
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
02:05:44
29000
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Fighterofflames Fighterofflames
No day-to-day abilities.
13:14:19
53600
Hyper Repair [ 20150 / 37800 ] Hyper Upgrade [ 20150 / 75600 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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leadapple leadapple
No day-to-day abilities.
10:15:53
25800
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 64800 / 64800 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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