1 Day Turns - Room 7
Day 35 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/08/2024 - Last Updated: 08/13/2024 - 3 continents
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Kettles1203
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
02:00:00
5000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
GreenGoblin
No day-to-day abilities.
00:00:00
96200
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Hyper Repair [ 0 / 54000 ] Hyper Upgrade [ 0 / 108000 ]
Ch_yu_yan
No day-to-day abilities.
02:20:03
7000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
TacticsCommand
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:01:23
48000
  • 0
  • 0
  • 0
    0/?
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    0/?
    0/?
    0/?
    0/?
    0/?
Double Time [ 27000 / 27000 ] Victory March [ 40050 / 72000 ]
ShiningForce4
No day-to-day abilities.
07:03:17
1000
  • 0
  • 0
  • 0
    0/?
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    0/?
    0/?
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Ghancc
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
26:17:20
2400
  • 0
  • 0
  • 0
    0/?
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    0/?
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    0/?
    0/?
    0/?
Double Time [ 8350 / 54000 ] Victory March [ 8350 / 144000 ]
Ghidorah
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
04:18:58
12000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
Samisseat
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
02:00:00
5000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Practical
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
31:20:20
53400
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Double Time [ 46100 / 64800 ] Victory March [ 46100 / 172800 ]
KitsuneNatalae
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
32:14:35
86800
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
Terrain Tactics [ 50400 / 50400 ] Prime Tactics [ 71275 / 88200 ]
Epicloth
No day-to-day abilities.
02:00:00
5000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
SKeLeDríno
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
23:22:35
45000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Turbo Charge [ 32400 / 32400 ] Overdrive [ 64800 / 64800 ]
InuTheTengu
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
11:05:54
18300
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
Slame
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
08:14:20
26000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
    0/?
    0/?
Max Force [ 500 / 27000 ] Max Blast [ 500 / 54000 ]
Captain Grimlock
Units repair +1 additional HP (note: liable for costs).
09:18:20
16800
  • 0
  • 0
  • 0
    0/?
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    0/?
Lucky Lass [ 4200 / 32400 ] Covering Fire [ 4200 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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