Assault on GS HQ
Day 24 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/08/2024 - Last Updated: 07/27/2024 - [3v1] Assault on GS HQ! ~~AF Inc.
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Cing Cing
Luck on attacks is +0 to +19%.
28:07:38
9700
Lucky Star [ 7750 / 43200 ] Lady Luck [ 7750 / 86400 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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  • 88500
  • 19000
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Player team
Coolcalm Coolcalm
Units gain +10% attack.
00:00:00
50200
Black Wave [ 16900 / 63000 ] Black Storm [ 16900 / 113400 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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  • 133100
  • 29000
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Player team
GreenGoblin GreenGoblin
Units (even air units) gain +10% attack power on roads.
28:15:21
26800
Forced March [ 8650 / 54000 ] Trail of Woe [ 8650 / 90000 ]
COP Button All units gain +1 movement, and the road bonus is increased to +20%.
SCOP Button All units gain +2 movement, and the road bonus is increased to +30%.
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  • 107800
  • 21000
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Player team
kanbei*s_nephew kanbei*s_nephew
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
22:20:40
3200
Urban Blight [ 18150 / 75600 ] High Society [ 18150 / 151200 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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  • 22400
  • 28000
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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