Sprite lagoon
Day 31 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/10/2024 - Last Updated: 08/12/2024 - Sprite Lagoon
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Ghancc
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
27:10:02
68600
  • 0
  • 0
  • 0
Max Force [ 43200 / 43200 ] Max Blast [ 86400 / 86400 ]
Benchwarmer
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
25:06:22
800
  • 0
  • 0
  • 0
POWER
Raedel
No day-to-day abilities.
29:02:29
83400
  • 0
  • 0
  • 0
Hyper Repair [ 48600 / 48600 ] Hyper Upgrade [ 97200 / 97200 ]
andrewthomas
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
46300
  • 0
  • 0
  • 0
Terrain Tactics [ 47300 / 64800 ] Prime Tactics [ 47300 / 113400 ]
prof
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
02:17:40
7000
  • 0
  • 0
  • 0
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
Jose507pty
No day-to-day abilities.
18:12:16
34800
  • 0
  • 0
  • 0
SUPER
kyle portus
No day-to-day abilities.
01:18:00
7000
  • 0
  • 0
  • 0
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
XtremeWiped
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
05:10:13
8000
  • 0
  • 0
  • 0
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Laylow
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
28:21:41
7100
  • 0
  • 0
  • 0
Max Force [ 45450 / 59400 ] Max Blast [ 45450 / 118800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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